Player Frequently Asked Questions

What is the 5e Midgard campaign setting?


The Midgard campaign setting is a completely different world then the Forgotten Realms setting that is usually played in D&D. Kobold Press, the publisher, describes the setting as a "world of dark fantasy drawn from the great European traditions.” But they can describe it better themselves. The 5e game mechanics are completely the same as it is in the 5e Adventurers League or your home game group, so you are not learning a new game system.




I’m brand new to 5th edition Dungeons & Dragons and Midgard.  What books do I need to purchase?


You do not need to buy any books, particurly if you are brand new to Dungeons & Dragons. Wizards of the Coast (WotC), the publisher of D&D, offers a free — and a rather large — PDF called the Basic Rules. It has everything you need to start playing D&D, and the best thing is that it is FREE. If you want to purchased the hardcover Players Handbook (PHB), which contents more information and rules, it is available at your friendly local game store (please support these your local store, we need them) or most Internet-based retail outlets. If you wish to purchase the remainder of the core rules books from WotC, we’d suggest that you start with the Monster Manual (MM) and the Dungeon Master’s Guide (DMG). These books are also available at your friendly local game store or most Internet-based retail outlets as well. Midgard books can be purchased directly from Kobold Press Store (please make your purchases there as they make better profits when they sell direct; and better profits means more content), some local game stores, or retail Internet outlets that sell RPG books. As a player, the first book you should consider is called the Heroes Handbook, which covers everything a player needs to create a character for Midgard. For those that wish to be a game master, WotC also offers a free PDF called Dungeon Master’s D&D Basic Rules, and it is very comprehensive. For Midgard, you'll need the Midgard Worldbook, which contains a great deal of lore for the setting. Kobold Press also has their own setting agnostic monster manuals, which are very good and offer a lot of higher CR creatures (they call them bestiaries). The Tome of Beasts is available now in PDF and Print form via the Kobold Press store. The Creature Codex, their second bestiary, is also available for purchase at their online store. There is also a gob of 5e adventures to purchase as well. There are other supplements and adventure hardcovers available from WotC and Kobold Press. Purchase those as you want to grow your library, but you don't need everything right away. Your local public library may also have copies of the 5th edition books. Be careful, they may also have books that are for previous editions of Dungeons and Dragons. While they are great reading, prior editions cannot be used in Midgard Adventures events (I know, there is a lot of great material).




What do I need to create a character for the Midgard setting?


Nothing, really. When you come to any of our events, we will provide you with a FREE and thoughtfully created 1st level character to begin your D&D experience in Midgard. While you are learning the game, we recommend that you do not go out and buy a bunch of books. Start with the free basic rules, which will guide you through the steps to create your first character. To create a character all by yourself, you’ll need either a copy of the free D&D Basic Rules or the Player’s Handbook, and a Midgard Character sheet that is available for free. The basic rules and Player's Handbook has a step-by-step guide to create a character.




I’m brand new to Dungeons and Dragons. What type of character should I play?


That is totally up to you. While we recommend that you start with a fighter class character as they are the simplest to play, play whatever character class you want. We’ll help you along the way to learn how to play your character, but you still have to make all the decisions for your character during the game. The base type of character you play is essentially referred to as a class of characters. Below is an explainer for all the core classes currently available for D&D 5th edition:

  • Barbarian - The relentless combatant, fueled by fury or it's bonds with the natural order. Barbarians are typically regarded as a meat shield because they higher armor classes and hit points.
  • Bard - A story teller, gambler, musician, etc. using their wits, magic, and lore to get out of (or avoid) tight situations. Bards can be great fighters too.
  • Cleric - A holy warrior devoted to a deity (and maybe a cause). This character is capable of bolstering the party and healing their wounds, or laying low their enemies with divine wrath. Clerics, however, should not be treated primarily just as holy combat medics or a sentient magic item. They can be formable in battle and negotiations. Think of clerics as the Swiss army knife of D&D. They are capable of so much if played well.
  • Druid - A nomad devoted to the world and the powers of Nature. Capable of adopting the form of a beast for battle or utility, capable of bolstering the party and healing their wounds, or taking out their enemies using nature's wrath.
  • Fighter - A skilled combatant or strategist typically relying on their heavy armor and weapons to cut down their enemies. Their training gives them unique abilities. Typically regarded as a meat shield, fighters have higher armor classes and hit points than other classes.
  • Monk - A martial artist who taps into the power of their own body to produce impressive results with their hands and some weapons.
  • Paladin - While nearly as skilled as the Fighter, a Paladin bolsters their efforts with divine magic. Through their devotion, paladins gains special boons from their deity.
  • Ranger - One who uses a unique blend of wilderness knowledge and martial ability to be a deadly hunter with a bow, a pet, or melee weapons.
  • Rogue - A thief, assassin, investigator, or stealthy character who has a knack for picking out his enemies weaknesses and exploiting them.
  • Sorcerer - A magic user who draws their power from within, summoning their innate magical power and bending it to their will.
  • Warlock - Has a pact with a powerful entity, the warlock trades favors for arcane boons and spells.
  • Wizard - Keeper of arcane secrets and forgotten knowledge, the wizard manipulates magic and spells with cunning.




My character made it to level 20, can I keep playing it?


Some folks get the itch to settle their character down when they reach this point; get hitched, have some wee’uns. Others keep doing what they do best: Adventuring. It’s ultimately up to you. Since there are no levels beyond 20 at this point, here’s how we’ll handle those characters:

  • Experience Points (XP) or leveling. You no longer earn XP but continue to earn other rewards as normal. XP is still divided normally, you just don’t receive any.
  • GM Rewards. You may apply GM Rewards to a 20th level character, but you waive any portion of the rewards that consists of XP or character leveling.
  • Epic Boons. Epic boons may only be awarded if the GM is specifically directed to do so by an adventure or other officially released product.




Can I play a character that has an existing disability?


Yes you can. To quote an article from Dragon+ Magazine, “Games such as Dungeons & Dragons need inclusion not just because people with disabilities play those kind of games, but because without the presence of characters with disabilities we forget they exist in the world we create. Developing disabilities in playscape is important, and it helps make the game more immersive.” The article further talks about how particular disabilities can be played. “A disability is not a health point, it’s how a character navigates the world. A blind warrior might use a staff rather than a sword, pointy on one end and ready to destroy enemies at the first sound danger. A character with a prosthetic arm or leg is less likely to succumb to the bite of a poisonous creature, because, of course, that limb is immune." If you want to play a character with disabilities, our DMs, organizers and administrators will work with you to develop the character and game mechanics to play that character.




Are their other supplements and adventure books available for Midgard from Kobold Press?


Yes. Midgard is a mature and thoughtfully created campaign setting, so there is a lot of convent available. All 5e material is available directly from Kobold Press Store.




If I want to create a character on my own, are their standard Character Creation Rules that I should follow?


To keep it simple, use the recommendations below: Resource: D&D Basic Rules (Free PDF Download) contains step-by step instructions on how to create a character. If you’ve never done this before, it may seem daunting, but you can do it. Else, come to one of our events and we’ll step you through the process in our Session Zero workshop. Stats. Use the Standard Array (15, 14, 13, 12, 10, 8), or the 27 point buy system described in VARIANT: CUSTOMIZING ABILITY SCORES section of the Basic Rules or Players Handbook. Races. All race options from the Midgard Heroes Handbook are available, as well as races from MOST official 5E rule books published by Wizards of the Coast (WotC). See specific details below on allowed races and classes. Classes. All class options from the Midgard Heroes Handbook are available for any of the classes in the 5E Player’s Handbook. Any additional class options from official 5E rule books and supplements are available. Feats and Backgrounds. All feats and background options from the Midgard Heroes Handbook are available, as well as feats and backgrounds from all official 5E rule books and supplements (excepting those extremely particular to a different campaign setting). Spells. All spells and spellcasting rules from the Midgard Heroes Handbook are available (with careful attention to those only available via class archetypes or feats). Any spells from official 5E rule books and supplements are available. Class archetypes, feats, backgrounds, spell rules, and spells present in Kobold Press' Deep Magic supplements, but absent from the Midgard Heroes Handbook: TBD.




What races are allowed in Midgard?


Many of the same races played in Forgotten Realms can be played in Midgard with some exceptions. Everything you need to create a character can be found in our Player's Guide.




Is my character(s) portable between games?


Yes, absolutely. All characters are portable between game sessions, one-shots, seasons, and campaigns. Your character can level up, progress, and rise to new and amazing heights. To support the provenance of your character. It is best to keep a log for your character (this is all honor system and we’ll provide you with a log sheet if you want). For your own log, include the following information for each character:

  • Your Name
  • Character Name
  • Class/Level
  • Date
  • Adventure Name
  • Game Master Name
  • Starting Level
  • Ending Level
  • Starting Wealth
  • Ending Wealth
  • Starting Number of Magic Items
  • Number of magic Items acquired
  • Total magic items at end of session
  • Adventure notes (what was the magic item(s) you found, interesting moments, etc.




I can't find the answer to my question here. Are their other FAQ pages?


Yes. We have other FAQs:




Is there any benefit to playing a female characters vs. a male character, e.g. buffs and boons?


All characters, irrespective of gender, are equally capable and equally bad-ass. Like working with a team in real life, each character brings something to the table to benefit the entire adventuring party. So as you learn the game, you'll actually find that D&D is genderless game, and gender just does not come up as part of the game itself. But it can as part of the story, and that's OK too. When you create your character, you can define your character's gender or not, because there is no difference what-so-ever in the capabilities between genders.





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