General Frequently Asked Questions

What is Midgard Adventures?


Midgard Adventures is an inclusive organized play organization for table-top role playing games online and in-person. It is a great place for the RPG community to come together, meet new people, and to talk about their hobby. It is also the perfect place for people who don’t have a gaming group to find one. We are open to everyone (16+) interested in playing tabletop RPG. We also highly encourage parents to play together with their children.




What RPG game systems to you current support?


We support Dungeons and Dragons 5th Edition (5e). We have a lot of love for other RPG games systems. However, if we don’t have GMs and admins for other game systems (or players for that matter), we can't host those games. Please consider voluteering to be a Game Master.




Do you plan to support other RPG game systems in the future.


At this time, we do not have any plans to support other RPG systems.




How do we handle leveling up?


In lieu of tracking experience points, we will level up by using session points, where each point will roughly equate to an hour of session length. The game master will tell you how many session points you have earned at the end of each game. Our Player's Guide contains further details.




Is there a code of conduct?


We absolutely have a Code of Conduct, and we enforce it. Participating in our organized play events is a privilege, not a right. All Midgard Adventures players, game masters, administrators, sponsors, and organizers (“Participants”) attend our events to have fun, and should feel safe and included at all times. By participating in any of our events, all Participants agree to abide by our Code of Conduct. If you choose to disregard it or attempt to circumvent its intent, we will take appropriate action, including removal of your ability to participate in any of our events. While not all inclusive, a summary of our Code of Conduct is as follows:

  • All Participants must respect the venue's property and the property of its neighbors. Clean up after yourself and avoid damaging the venue or nearby property.
  • Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event.
  • No vulgar, sexual, or overly mature language and themes are permitted at any time.
  • Follow the GMs lead, avoid arguing with the GM or other players over rules.
  • Let other players speak, avoid talking over others.
  • Avoid excessive cross-talk that is not relevant to the adventure being played.
  • Allow other players to get attention from the GM.
  • Do not use social media to bully, shame, or intimidate other participants.
  • Avoid phone conversations at the table. If you must take a call, please excuse yourself from the table until your call is completed.
  • No tolerance is given for theft or aggressive behavior. Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.
  • Aggressive behavior includes threats of or actual physical aggression, using racial, gender, or cultural slurs against another participant, and otherwise harassing other participants.
What to do?
  • Participants who feel as though they are in an unsafe environment should notify the GM, administrator or organizer of the event immediately.
  • Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions, politely.
  • If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Game Master (GM) or organizer of the event immediately.
  • The Game Master (GM) has the right to ask a disruptive player to leave the table and speak with an administrator or the organizer.
  • An administrator or the organizer has the right to remove a disruptive or aggressive player or Dungeon Master from the play area or premises.




I can't find the answer to my question here. Are their other FAQ pages?


Yes. We have other FAQs:




I have a special need. Can I still play?


Absolutely!! We will make a good faith effort to accommodate everyone within our capabilities in our online and in-person games. Wheelchairs - All in-person events are hosted in facilities that are wheelchair accessible, with appropriate bathroom facilities. Hearing Impared or Deaf - At this time, we do not have any volunteer GMs who can communicate with deaf players using American Sign language. If you know American Sign, and wish to voluteer as a GM, we'd love to have you. Please sign up to be a GM here. Social Isolation - Teens and adults who are socially isolated can enjoy hacking up some goblins after a crappy day at school or work. For someone who never leaves their house except for school or work, to have a peer say, ‘I need your help picking a lock’ makes a huge difference. Please attend any of our events; you'll have fun. Visually Impaired or Blind - There is no limiation to players or GMs that are visually impared. D&D can be played using Theater of the Mind, so you do not need to see a battle map. Our GMs and players will be more descriptive at the table with describing a scene and where your character is within that scene - e.g. terrain features, proximity to objects, or non-player characters, etc. - to ensure that you have a great experience. You can also bring a sighted partner to the table to assist. Unfortunately, we found that there are few Dungeons & Dragons (D&D) resource or books released in braille, and there are very few gaming accessories commercially available for the visually imparted. Please let us know if we have this wrong. But we did find some resources:

D&D Beyond (DDB) is Wizards of the Coast’s officially sanctioned electronic version of all released material. While the tool isn't 100% accessible, their product director in 2017 — who goes by BadEye Adam on the forum — has committed making DDB more accessible in the future (see response 5 or the quote below). "I was actually partially blind for several years (actually how I got the nickname), so this does indeed matter to me personally and I can empathize with the challenges. The fact of the matter is we have not to this point had the appropriate level of expertise on our team or in our broader company context to really succeed in this area. We have heard the requests for improved accessibility and I know that we can make improvements. For starters, we will target lower-hanging fruit such as getting alt tags to display for images appropriately and making sure field labels are marked as such. These are steps I can comfortably commit to in the coming months. For the improvements needed beyond that, we will have to engage with someone that actually faces these issues directly to fill the gaps we have in knowledge of and familiarity with the challenges. Our team doesn't really know how screen readers work inside and out, for example, so we need to rely on some expertise outside the team." Autisim - Our in-person events are held online and in a public spaces that can get rather loud. Participants that are high functioning should fair well during our online and in-person events. For others, we rely on the judgment of the participants themselves and their parents/caregivers to determine if our events would be something that they would enjoy and thrive. Please feel free to drop into any of our events to check things out. Please know that our GMs are typically not trained to work with autisic participants and we'd need the assistance of parents and caregivers to help provide a good experience for the player. The bottom line is that all are welcome and we are willing to host you and provide a good gaming experience. We will point out that there are a half dozen groups across the United States that utilize tabletop RPGs’ therapeutic potential. Therapists have long used role-play to help their patients, inviting patients to role-play personal scenarios from friends’ or parents’ perspectives. But buying in can feel pretty lame without a good hook, or a fictional world’s distance from real-life. Because D&D is inherently cooperative and escapist, it urges players to reimagine the ways they interact with peers. And because each player has their own specialty, like communicating with dragons, they’ll have their moment to feel valuable in a group setting. Here is a great article to give you a start with seeking groups that use D&D therapy groups.




Wizards of the Coast is releasing new campaign settings.  Will Midgard Adventures allow the use of this content?


Possibly. But only if there is sufficient player interest to fill up tables and GMs to run the games. If you are interested in playing different settings, talk to one of our GMs, organizers or admins at any event. If you are a GM and would like to run games for these settings, please sign up to be a game master.





We are a proud D&D 5th Edition gaming organization based in the USA and Canada

midgardadventures@gmail.com

Homepage art: Axelle Psychée Bouet

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Header Art on the homepage was created by the talented illustrator Axelle Psychée Bouet (@psycheeange) from Switzerland . This work is published under the terms of the Attribution-ShareAlike Creative Commons licence 4.0 International.

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